Select
a team of Zoombinis to lead through the journey. Players
return here often to bring more creatures through the
adventure.
This
is a map that depicts the different challenges of the
journey. Kids can play the game in Practice Mode or Journey
Mode.
The very first
challenge the Zoombinis face is the Catapult. It's
tricky to understand at first, but referring to the game
manual helps!
At
the Planetarium, children try to match each window to the
clock's time. Note the token Zoombini watching over the
activity.
Before
the Zoombinis can pass the wall, hieroglyphs must be
deciphered. Level one is quite straightforward, but it gets
trickier as levels advance.
Find
a path (or build one on higher levels) through the flowers
for the moths. Each moth is labeled with a specific flower
trait.
It's Arlo, the picky and
not very forthcoming tree stump! He wants you to plant
specific flowers in specific holes, but he just won't let on
which ones go where (although he's quick to reject the ones
that are not correct!).
Well,
what do you know -- those gentle Zerbles have particular
food preferences. Not just any flower will do! Find out
which ones eat which flowers by observing the Venn Diagrams.
Fun!
Wow, did we ever find this
activity challenging! It's all about breeding and heredity.
Zoombinis
Island Odyssey is fun and challenging. Here, a Zoombini cozies
up to a sweet little Zerble.
For
more information and/or to buy, follow this link: