Guide to family computing
 

Software Review:    SimCoaster

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This 3D theme park simulation is a sequel to Sim Theme Park, released in 1999. Like its predecessor, SimCoaster is all about building and managing a fantastic theme park. But this time around, emphasis is on business management. With 15 challenging levels and clear objectives, this is a simulation that demands a whole lot of thought. Players populate their park with rides – from chutes to boat rides to treacherous loop-the-loops – sideshows, food and drink stands, and more. They must strategically place their attractions so that they are easily accessible to their little visitors, who now come in 3 shapes and sizes -- kids, adults, and senior citizens. In order to keep their park in tip-top shape, they’ll need to hire and train gardeners, janitors, and engineers. Advancing in the game means opening up new zones (there are 3 fabulously-themed zones altogether), but will only be realized when challenges from Directors are accepted and mastered. Golden tickets can be won, and promotions earned. The interface is excellent and help is abundant. A blue-haired onscreen Advisor pops up to supply tips, provide encouragement, and mostly alert users to problems in the park. Mischief makers planting stink bombs, visitors spreading nasty rumors, and workers demanding pay increases keep players busy troubleshooting. A Coaster Editor Kit allows players to take a break from the hectic pace of management to build original rides and is surprisingly easy to use. In fact, some users might find it a little too easy and unrealistic. The graphics and the ability to ride the attractions you’ve built set this apart from a title like Rollercoaster Tycoon.

Pros:
  • G

 

Cons:
  • T

 

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By: Inspiration Ages 6-9 Copyright: 2000
 

 

Our Rating:
To Buy this CD-ROM:

Buy Shapes: Preschool at the School Zone Interactive web site.

  Reviewed February 2001                                                  Comments? Email stephanie@kidsandpcs.com