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This
3D theme park simulation is a sequel to Sim Theme Park,
released in 1999. Like its predecessor, SimCoaster
is all about building and managing a fantastic theme park. But
this time around, emphasis is on business management. With 15
challenging levels and clear objectives, this is a simulation that
demands a whole lot of thought. Players populate their park with
rides – from chutes to boat rides to treacherous loop-the-loops
– sideshows, food and drink stands, and more. They must
strategically place their attractions so that they are easily
accessible to their little visitors, who now come in 3 shapes and
sizes -- kids, adults, and senior citizens. In order to keep
their park in tip-top shape, they’ll need to hire and train
gardeners, janitors, and engineers. Advancing in the game means
opening up new zones (there are 3 fabulously-themed zones
altogether), but will only be realized when challenges from
Directors are accepted and mastered. Golden tickets can be won,
and promotions earned. The interface is excellent and help is
abundant. A blue-haired onscreen Advisor pops up to supply tips,
provide encouragement, and mostly alert users to problems in the
park. Mischief makers planting stink bombs, visitors spreading
nasty rumors, and workers demanding pay increases keep players
busy troubleshooting. A Coaster Editor Kit allows players to take
a break from the hectic pace of management to build original rides
and is surprisingly easy to use. In fact, some users might find it
a little too easy and unrealistic. The graphics and the ability to
ride the attractions you’ve built set this apart from a title
like Rollercoaster Tycoon.
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