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To Market, To Market
Learning in Motion
This early math program designed mainly for schools presents a
means for preschoolers and Kindergartners to practice essential
mathematical concepts in the context of an open-air market. 3D
animal hosts guide children through activities that build upon
children’s natural understanding of the concepts of more and
less, equality, and general number sense. Children need not be
familiar with their numbers from 1-100 when they start with the
program. Our favorite activity has children deciding which of two
sets of objects contains more or less. Children can eyeball it, or
use any of the grouping tools (group by 5, 10, 20, or 50) to help
them arrive at the answer. The sets are counted out, often by skip
counting, teaching kids number sense at the same time. Another
activity, hosted by the Dragonfly, asks children to add or take
away items from two customers’ bins in order that the number of
objects is equal to, more than, or less than the other’s. Each
activity is marvelously open-ended, providing a number of
different ways for children to meet the requirements. Children
earn 4 coupons in order to earn a "magical" object that
can then be used in a Movie Production Studio. Here, children
create math stories. This is an ambitious program that probably
would be best for bright preschoolers as an enrichment program.
Pros: respects a young child’s ability to understand
mathematical concepts that traditionally are only introduced to
school-age children
Cons: expensive choice for a home setting
Movie-making activity isn’t easy to understand at first
We wish there were more activities to choose from
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