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Screenshots: JumpStart
Advanced Kindergarten |
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Children choose
an All-Star Guide from the line-up. They can take this
questionnaire to see what learning style is most
appropriate for them (will it be Eleanor the Reader, Casey
the Athlete, or someone else?)
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Welcome
to JumpStartville on racing day! Frankie and Hopsalot host
the game, and let children know that they will be helping to
prepare for the big car race. |
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Inside the
schoolhouse, kids meet with three JumpStart animals. Choose
Eleanor to read stories, Kisha to paint and draw, or Pierre
for musical fun.
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Put
the story back together again--in the correct order--after
Eleanor reads the rhyme or short tale. |
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Earn a carrot
for your efforts! Later, with enough carrots, you can get
cool items for your race car.
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Learn
about different types of music and musical instruments, and
enjoy band music. |
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Practice
spelling small words with Frankie in the backyard of the
schoolhouse.
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The
naturists, C.J. and Edison, are in the garden. They'll guide
kids in a hide-and-seek game and a pattern completion
activity with flowers. |
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Cool power-ups
for your race car, like the Magneto, can be earned the more activities you
play. |
Different
characters act as tutors, and teach kids using their special
learning style. Here, Kisha teaches about patterns in a
visual manner. |
For Windows |
By: Knowledge Adventure |
Ages 4-5 |
Published: 2002 |
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Our Rating:

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A+ |
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To Buy this CD-ROM:
Buy
JumpStart Advanced Kindergarten with... for $19.99 US at Amazon.com
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Reviewed June 2002
Comments? Email
us. |
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