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Children's Software Review:    Powerpuff Girls Learning Challenge #2: Princess Snorebucks

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CD-ROM Review: Powerpuff Girls Learning Challenge #2: Princess Snorebucks

For Windows/Mac

By The Learning Company

Released: 2003

Reviewed: December 2003

Our Recommended Age: 6-9

Our Rating: A





Buy: The Powerpuff Girls Learning Challenge 2: Princess Snorebucks











...MORE (see screenshots and notes from the game)


Chemical X is what gives these girls super powers, and heart is what gives them the desire to do good. 

Princess Morbucks wants to be a Powerpuff Girl too, but she is too spoiled and greedy to do anything more than wreak havoc on Townsville. This second "Learning Challenge" CD-ROM follows the adventures of Blossom, Buttercup, and Bubbles after they accept a music box gift from what seems like the mayor. After falling asleep to its music, the girls begin to have nightmares. It's Princess Morbucks' wish to keep the Powerpuff Girls trapped in their nightmares, but players can help! All they need to do is enter the girls' dreams, play educational activities to win "musical wake-ups", and disable the music box. And, one more thing...once freed from the nightmares, the Powerpuff Girls must clean up the mess the greedy Princess Morbucks has created while they slept.

It's refreshing to find clever learning activities in a software starring the Powerpuff Girls. No surprise this time around—we've already seen it in the excellent Powerpuff Girls Learning Challenge #1: Mojo Jojo's Clone Zone. Kids are lightheartedly told they can "do it in their sleep". 

Bubbles is dreaming of hungry squirrels who can't reach their acorns. The acorns are stuffed inside piñatas by the nasty Gangreen Gang. Bubbles can help, however, by hitting piñatas that match given Spanish words (for example, "cinco" is both spoken and appears in text form, and must be matched with the piñata shaped as a numeral 5).

The more aggressive Buttercup is not so enamored with flowers. Fittingly, her nightmare involves replanting Bubbles' garden! So that she won't have to hear Bubbles cry, Buttercup plants different kinds of flowers according to given fractions. She must divide the individual flower beds into sections and then plant the correct portions of flowers in each bed. On higher levels, kids work with common denominators, and they must contend with Fuzzy Lumpkins who sneaks onscreen to try to mess up the flowerbeds from time to time.

In Blossom's nightmare, the pages of her diary have been infested with roaches! Children help her piece together sentences in logical order as they earn more musical wake-ups. When sentences are arranged properly, Blossom reads her diary to players.

A music box activity involves completing musical patterns that will disable the nasty box and free the girls from Princess Morbucks' control. This is a cute activity that involves adding musical notes to music sheets.

Once the music box is disabled, the Powerpuff Girls wake up, but the nightmare isn't over! They must go to the streets of Townsville to defeat monsters and clean up the damage. This activity involves use of keyboard controls and requires children to draw upon the unique powers of each Powerpuff Girl. At red lights, kids must answer questions that review concepts learned in the activities of the game! 

This multi-level adventure is exciting and fresh. As kids play, they learn Spanish vocabulary, gain a better understanding of fractions, complete musical patterns, and work with sentences. Although none of the educational concepts are explored in depth, the game requires children to think as they play.


  • An exciting story line.
  • Some educational value; multi-level reinforcement of Spanish vocabulary, sentence structure, fractions, and musical patterns. 

  • Although educationally valuable, the concepts learned are not explored in depth.


Our Rating:




[For more information, user reviews, or to buy: The Powerpuff Girls Learning Challenge 2: Princess Snorebucks]


...MORE (see screenshots and notes from the game)


Reviewed December 2003
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